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Richard Baber
ParticipantVolksgrenadier Regiments only had 2 battalions usually, this caused a major issue with tactical performance.
In a 3 battalion system, you attack/defend with 2 up and one back, the reserve being available to support an attack – work its way around the flanks, or add weight etc
Or in defense by just being there to add support, lend troops in times of crisis or launch counter-attacks, etcIn a 2 battalion system – either you have everything in attack with no support, or you can only perform limited strength attacks and keep your reserve. The same happens in defense – either your line is too thin, or you have committed everything you have and have no reserve……….
In both cases your troops get over-used with little chance of relief/rest, hence the effectiveness of the units suffered badly.
Richard Baber
ParticipantFor me the fun is building the units then fighting the battles and seeing how our games match the historic outcomes.
We`ve run 3 different Torch games with Yanks vs French
Several Tunisian games (Germans & Italians Vs French and 1 with Brits Vs Italians).
Now I`m planning another Syrian game with Aussies Vs French.
So much real history and so little time ๐
Richard Baber
ParticipantAh! Now I understand – to be honest there is too much “real” history to game for me to commit time and resources to fantasy stuff – there just isn`t enough time in the day ๐
Richard Baber
ParticipantYou do know all fighting had finished in NA by end April 1943 right?
Richard Baber
Participant10th Panzer had one battery of 6 Stug (75mm long) in Tunisia
These were originally Sturmgeschutz Batterie 242, but became 13 batterie, Panzer Artillery Regiment 90
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